Sometimes you will need more warlocks, sometimes you will neeed more melle DPS. I think this topic could help players that wanna play TBC for the first time or after long break. Sometimes you will need more AOE healers, sometimes more 1 target healers. The only fight in tbc which you will use 8 healers is Twins, other than that I cant think of where you would use this.
fury warrior We are well aware that there is no use for outdated information. Dedicatd Warlock group will have 3 warlocks to provide 1 curse of element, 1 curse of recklessness and 1 curse of doom or curse of tongue if required. Any class will do, however this class may find it more difficult in this circumstance and may have to compensate with gear, Paladins and Dks both have superior AoE threat. (boomkins provide 5% crit to their group and 3% hit to all physical dpsers).
I know, some specs might be useless in raid so I would like to choose most desirable spec to be able to play in some serious guild.
BM hunters are definitely your best stacking class/spec after shamans. i would argue that it's the best possible raid comp in the entire expansion and any successful hardcore guild will aim for something like this, i promise you that, You need to be a member in order to leave a comment. Druids can use their Thorns spell to help build the initial Aggro lock if their Rage is too low, this also grants them 10 Rage to start the pull. dispersion to show you the most authentic bar chart. even some raids. if I remember good, for Twins in SWP optimal setup is 9-10 healers, on Council in BT i think we usualy used like 8-9 too. 2) lurker and some other fights are SIGNIFICANTLY harder with your comp due to lack of powerful CC abilities which hunters can't provide.
bm or survival hunter global leaderboards from sources like Raider.io and WoWProgress). Note: Please use the discussion area to debate the merits of each tank while keeping this page clean. This is consistent with “doctors make the worst patients”.). you're overestimating their ability by a LOT. feral druid
These are based on both of those.
balance druid This page is a work in progress and will benefit from the community's contributions. involves running thousands of simulations with Simulationcraft (an open-source tool Plenty of druids to innervate and battle rezes. Damage (14-15): 5 (BM) hunters , 1 (S) hunter, 1 rogue [maybe two], 1 (Ret) pally, 1 (S) priest, 1 (B) druid, 1 lock, 1 mage, 1 warrior, 1 (Enh) shaman, 0-1 (Ele) shaman.
we had 4 warlocks in our raid and 3 of them were topping the DPS meters on tier 5, with their average DPS being about 1.6-2k, while mage's was about 1.5-1.7k and hunter's averaged about 1-1.4k with the exception of some fights, where their damage was higher. class.
5) lack of AoE damage due to lack of mages/warlocks - this is of HUGE importance during T5 and onwards. The big balls fury DPS who will also be essential on muru for the humanoid damage. If with paladin you might do a very nice job at tanking 5-man heroics or kara. Mage group has spriest to assist with mana regen since mages do suffer from this in tbc. Welcome to our World of Warcraft Tank Rankings updated for the latest Battle for Azeroth (BfA) Patch 8.3 “Visions of N'zoth” and the newest Raid – Ny’alotha. The elemental in this group should be the offspec resto, the reason for this is you want the warlocks to always have their ele totem due to their hit rating requirement being alot higher than mages. you might even dps in raids if you are lucky. - Same as above but a single survival hunter adds raid buff Expose Weakness. for everything else, especially if you want to run a successful progression, this is the optimal raid setup until sunwell, where you might need like 1 more rogue/warrior: g1 (feral group): - 5% physical crit aura and hunters are the best at using that. The melee group has an arms providing 4% damage to physical dpsers. DKs also have large HP pools and strong Anti-Magic Cooldowns.
Also this frees up the innervates for that poor solo resto druid (Shadow priest in that set-up with a resto shaman will hit threat cap before mana).
enhancement shaman, g3 (mage group): - completely utilizes shadow priests mana gain, elemental shaman's 3% hit/crit totem and 5% spell crit aura for speedrun purposes, especially during T5/T4, you'll want to have a lot of warlocks as they're actually carrying your damage meters.
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