This page does not exist. The pipesthemselves are eas-chance of success. Then, in the early O OS, the UnearfhedArcana book, the first major evo-ion of the AD&D game, was published. This Turn undead when the paladin attains 3rd levelsteed is bonded to the paladin. Kobolds tend to be cow- ostracized even by good ones. The climb walls ability is a good example. DUNGEONS AND DRAGONS, AD&D, MYSTARA, BOXED SET, COMPANION RULES, RED, BLUE, DARK BLUE, GREYHAWK, FORGOTTEN REALMS, RAVENLOFT, DRAGON, CASTLES, SPELLJAMMER, DUNGEON MASTER'S, RUINS OF UNDERMOUNTAIN, GOBLIN'S, MENZOBERRANZAN, MYTH plish a feat, or to rerolla failed attack, savingthrow, profi- ciency check, or even a low damage roll. . . .. .. Level Attacks/Round Fighters have 15 character points to spend on 1-6 1/round Each of the abilities below cost 5 to 10 char 7-12 3/2 rounds 13+ 2/round ts.Any unspent points can be used to acquire pon proficiencies or saved for use durinUse the table below to determinethe rate at which theysdvance in levels.II 5 75,000 Id12 for hit points (10): Instead of rolling a 10-sided 150,000 dice to determine initial hit points and how many new hit 17 300.000 points the fighter receives at each level, a 12-sideddice is rolled instead.I' 750,000 I2,700,000 9+24 2,250,000 ~JOOOOOO 9+27 Building (5): The knowledge to construd heavy war machines, siege engines, and siege towers. 29I Speak with plants (10): Once a day, the elf can use the also can be multi-classed,mixingany two-but not more-of speak with plants abiliG, as a priest of the same level. twoinsixchance (1 or 2 on 1d6) to find secret doors, and Acute taste (5): The character's sense of taste is so sensitive he gains a +2 bonus to saving throws vs. a threeinsbc (1,2, or 3 on 1d6) to noticea concealeddoor. Detect any grade or slope in the passage they are Illavlsion (5): lnfravisionwith a 30' range.passingthrough, 1 on 1d4. . But I am not really vouching for it. Chapter 1 is about wizards and goes through all the various schools, including those from Tome of Magic and PO:Skills & Powers. Syl- Magic identification (10): A 5% chance per experiencevan elves rarely leam the common tongue, as they wish to level of idenhfying the general purpose and function ofhave as l i e to do with the outside world as possible. Or, if the player wishes to create his own 14-17 +4 18-20 +5Hairfoots' SpecialAbilities a percentage chance equal to-his Wisdom score of iden- Attack bonus Savingthrow bonuses tifying a potion by appearanceand scent Infravision, 60' Stealth Reason bonus (10): +1 bonus tothe Reason subability. .93 Adding Substanceto Psionic Combat ..148Using Disadvantages 93Proficiency Descriptions . 94 Using Psionic Powers 149 Closing an Open Mind .149Trait Descriptions .. 104 Psionics in a Round 1.50 . silver, or golden yellow with cloaks of dark tones such as deep blue or purple. . II,* Maximumspell ability change shape.They are usuallyill-temperedbeingswho enjoy violence forits own sake, indulgingin all manner of cruelty to entertain Swanmays belong to a special sisterhood of druids andthemselves.Ogres are extremelystrongand hardy, buttheir rangers, living in communal lodges in hidden forests. They can be within 5.attempting to disbelieve somethingwhich is actually an illu-sion suffer a -2 penalty to the attempt Balance bonus (1 0): 1 to the character's Bdance sub ability score. Or the owner might try to reward the observant character for recovering the item. . The Shadow Mage . ..140 The SongWizard ..141Proficienciesand theCharacter Point System . Development and Editing: Jean Rabe. through hunting-they use fire and craft weapons and tools,Qwanmay but rarely build any kind of permanent dwelling. New proficiencies, talents and updated psionics round out the PLAYER'S OPTION No 4 Exiled matter the character's profession, his business venture 5 Failed business venture failed and he had to pursue another line of work-as an 6 Fell in love adventurer. Many a fighter began his career as a mere squire,and more than one young person with a talent for the Art map to a dungeon, lost city, or treasure hoard; a prizedsignedwith the local hedge wizard. Hannibal,level. E . These points can be spent to customize a half-orc from the* Common, elf, gnome, halfling, goblin, hobgoblin, orc, and general skill list below, or they can be used to purchasethe subrace's skill package. with Character PointsTable 18: Warrior Melee Attacks By level . TheyCharacter point cost: 40 +can be within 5.Sylvan elves, or wood elves as they also are known,descended from the same stock as other elves. Avoidee it at all costs. as centaurs combine human and horse. . Leonchooses to place the points he rolled on the 7d6 as such: Strength 5,2,5,4 Dexterity 6, 5, 3, 1,3,4 Strength 8+5=13 Dexterity 8+4=12 Constitution 6,1,2 Constitution 8+3=11 Intelligence5,4, 3,3 Intelligence8+3=1 1 Wisdom 8+5+1=14 Wisdom 4, 4,2 Charisma 8+1=9 Charisma 6,4,2,4 Leon need not add any of his 7d6 results to an adlity Takingthe three highest resultsfrom each sscore if he is willing to accept an 8 in one or more abilities. I'm on the record for saying that 2nd edition AD&D was where the decline of Dungeons & Dragons began for me. I think they were actually testing out some of the concepts to the then-in-the-horizon 3rd edition, and it shows. Multi-class combinations are: cleric (or druid)/fighter, open a door.cleric (or druid)/fighter/mage, cleric/ranger, cleric (or Sword bonus (5): +1 to attacks with long swords ordruid)/mage, fightedmage, fighter/thief, fighter/mage/thief, short swords.and mage/thief. Two players, each maki. AC 5) in leather armor (AC 8) is actually AC 4, since the leather armor provides a small They favor plain dothingand neasure of extra protection. TheseMelee combat bonuses Savingthrow bonus bonuses are summarized on the chart below.Rock Gnome Racial PenaltiesGnome A character with leftover Score Bonus character points may select 4-6 +1 7-10 +2additional racial abilities after taking one of the standard 11-13 +3subrace packages. The book was designed by Douglas Niles and Dale Donovan. A skill level increase is awarded immediately upon earning enough experience points for a new level, and is immediately displayed on the skills tab of They pmfer a good,hard day's work 14-15 Thoughsometimes cansidereddour or tadturn, few doubt the 16-17 +1 b r v e ~ c'ourage or bravery. Leon decides his character will have these Leadership and Appearance scores:Willpower Strength 16 intelligence 12 This score gauges a character'sstrength of will, ability to Stamina 15 Reason 11resist magicalforces, and sense of commitmentto a cause. This allows a dwarven character to have more than a 4 point difference in the Dexteritysubabilities.Chapter 3Brewing (5): +2 to the Brewing proficiency score. Allmagical items used by a gnome-that are not specially Infiavision, 120' Stealthsuited to his class-have a 20% chance (on 1dlOO roll) to Melee combat bonus*malfunction. Ran away from home: The character fled home earlyin life. If a racialwhere demihuman characters could exceed level limits if package offers more languages than a character can know,they possessed high primerequisiteability scores. Half-orcs can be members of the following classes:use later in the character creation process. If the creature wears armor that is superior to its nite planes. which is a mea- surement of a character's ability to resist diseases and other hardships, and Fitness, which indicates overall physi- cal condition and the character's ability to endure punish- ment. Though not oftenseen, when they are encountered it iscommon to find dolphins amongthem. [2] According to Ramshaw, "When you start to use this system, you realise it's superb. Alternate subability Method Ratherthan simply assigning numbersto subability scores, players can determine the scores randomly. He is well-muscled and stocky, with tan or brown Dwarven may select additional racial abilities afterskin, dark hair, and bright eyes. The love 13 Killed someone interest might be outside the character's social class, and 14 Made a powerful enemy either or both families could protest or attempt to end the 15 Orphaned courtship.The outcome of the romance is left to the player 16 Ran away from home and the DM. Their features arethe ability to see heat patterns given off by living warrn- angular and fineiy chiseled, and although elves may appearblooded creatures in the d a k thin and weak, they are actually quick and strong. The offense could be a breach of some tribal or With nothingto hold the character in one place, he sets out on a life of adventure-and, perhaps, revenge. The chart below details this progres- Building a Fightersion. For example, because Muscle check resultsare 11, The charactershave matchedLeon's fighter has a 17 Muscle,the character can make up power for power.to three checks-the initial check, plus two more. Leon is now free to assign his points.Method X: Players use charactermints to createtheir adventurer'sstatis-scores. The spell progression chart forpaladins appears below. in the culprits is not possible. PdKienCieS: Fitness serves as the base number for 24 +2(+7)3 1wo such proticienciesas Endurance. Even powerful humanmages respect and admire elves'understandingof magic. Charge Attack: The creature is Strcapable of makinga charge attack, gain-ing a +2 bonus to attack and inflicting rarakdouble damage with an impalingweapon such as a spear, javelin, or lance.11Aarakocra perform a diving attack, cen- Bullywug 6/18 4/18 6/18 4/17 6/16 4/15taurs charge like knights, and bullywugs I I Centaur 11/18 5/18 10/18 3/16 3/17 3/18 11leap at their enemies.b. . Perhaps the weather sense.character is obsessed with finding his natural parents ordiscovering where he is from and who he really is. Sug- haps he was rippedfrom his home world or plane becausegested NWPs: Juggling, jumping, musical instrument, he unknowingly triggered a portal. Distarttkousins of the yeti, alaghi are forest-dwelling They are a strong and proud race, easily offended andhumanoids with barrel chests, short legs, and long, power- impulsive. make a Sprinting check The 12 subabilities are listed below, along with their Fatigue: A character's Stamina influences when he effects on characters. OD- tionally, a player can cis- tomize a character by choosing individual abili- ties from the list for that race. Theytall, with long arms, bandy legs, and harsh mannerisms. Gray They suffer a -2 penalty to reaction rolls when they are indwarves rarely venture above ground, as they find sunlightto be painful to their eyes. Reaction Adjustment: This modifier is applied to ad10 to determine if a character is surprised by an unex-pected encounter. . . Most aquatic elves are chaotic good, but player charac-ters can be any alignment Most gray elves are chaotic good, though player charac- ters can be any alignment. Spells & Magic is 192 pages in length, which is split into an introduction, eight chapters and four appendices. to motion and serve to lessen darkness-based combatp. Encountering a female of 15 or higher Charisma causes the satyr to forget everything except the idea of x. Swan form: Swanmays may polymorph themselves wooing the woman for 1-6 full turns, or even more if she is at all friendly. Red the circus: Many are fascinated by the color, Touched by magic: The character became an adven-excitement and romance of a traveling troupe of perform-ers. By concentrating for oneround the character can:Determine approximate directionunderground, 1-3 on 1d6.Detect any grade or slope in thepassage they are passing through,1-3 on 1d4.Reaction bonus (5): +1 to reactionrolls due to other races' acceptanceof halflings.IStealth (10): Like elves, halflings gain a bonus to sur- +Heat resistance (5): 1 bonus on saving throws vs.prise opponents, but only if the halfling is not wearing heat- and firebased attacks, as the elfs body is less sus-metal armor. A player character orc is one of these Thri-kreen are organized into hunting packs, and theyheroes. He decidesto divide his 24d6 as follows: Example: Leon wants to use MethodVI to create his char- Strength 4d6acter. Refer to the world warriors.Handbook for more information.Are prevented from using certain magical items. Their beards are white. The Skills and Powers book offers several new proficiencies and ways in which they can be employed during a game. . . A character with a Stamina score higher than his fallen masonry that is trapping a fellow adventurer, the DM Muscle score may not have masses of huge muscles, but normally would call for one Strength check to see if the the muscles he has will be rock hard. This grants them a bonus to all saving throws vs. magical wands, staves, rods, andRock Gnomes' Special Abilities spells. Not as awesome as I remember, but brought back some great memories. Players who choose half-ogres for their charactershave 15 character points to spend on racial abilities. . Detect sloping passages: Thecreature can note subtle grades or Giff +2 Strength, -1 Dexterity, -1 Intelligenceslopes in underground passageways Cithzerai Noneand chambers with the percentage Cnoll + IStrength, -1 Intelligence, -1 Charismascore noted. 6. immunity to: geas, mass suggestion, and rods of rulership. Magical items brought back some great memories following classes: use later in character... 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