Then your lancemate takes two PPC shots to the chest from across the battlefield. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. Some agencies, namely including the Draconis Combine Mustered Soldiery, define a BattleMech as massing at least 20 tons and therefore do not consider ultralight 'Mechs proper BattleMechs.[23]. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Slow, plodding, but very heavily armed and armored. At close range, its weight allows it to deal considerable melee damage. Its Jump Jets and decent armor allow it to threaten from close or long range. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. However, changing out the weapons and equipment of a 'Mech can require extensive refitting which might result in the chance of malfunctioning. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. I make beer disappear. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. Few 'Mechs can match the ubiquity of the Griffin 1N. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The Awesome is an Assault 'Mech best suited for long range fire support. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. It's also weakened by having a Small Cockpit so it falls over rather easily. Included the 203mm mod velocities. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Examples include the Thanatos, Nova Cat, and Mongoose. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 30+ damage at L&S ranges. Lightly armed and armored, it is extremely fragile. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. In the few years the Hell's Horses have utilized it, the vehicle has received mixed reviews. We include affiliate links in articles. That should be enough to get you started on Mech building. Install heat sinks on these bad boys if youre using a lot of energy weapons or heading into badlands or lunar biomes. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Oof. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. F. Urban Mech. Now the third, called Heavy Metal, is bringing out the big guns. While other roles will try to move around the periphery of the fighting, brawlers are the Mechs that youll want dead centre, as your gunslingers. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. These 'Mechs are currently available in normal BattleMech weight classes. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. BattleMechs carry weaponry which broadly falls under one of three categories. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. Started by Phoenix 72, Oct 29 2018 06:52 AM . The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. Larger, assault-class Mechs like the Awesome and Zeus can easily be used as direct-fire snipers due to their respectable armor capabilities, build the lighter platforms around as many LRM racks as you can mount. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. I once ran a test on headchoppers. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? Valve Corporation. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. You're either in an Urbanmech, or you're prey. overall. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. Our first story starts below. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. I'll take a PXH-6D Phoenix Hawk, with the PLG-4Z Pillager a close second. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. This includes the 'colossal' series. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. Flashpoint brings its smaller sibling into play. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. Remember, youre not going to be going head to head with these Mechs. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). Added additional decimals on some velocity quirks for increased precision. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. what say yal. Butt load of armour. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. Intro: Imp. The Javelin is a close-range support 'Mech with 12 SRM tubes. Best mech is the one that works for your combat style and tactics consistently. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. The Jenner D is both a scout and a fast harasser. With a massive array of weapons, the Stalker can threaten enemies at any range. People were most afraid of assault mechs. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. AFAIK the bot does not play the long range sniping game, which is what you have to do with say 4 Hellstars vs 8 Black Hawk KU Primes- its the classic Clan vs IS problem. Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. The worst mech to see is the one you've never seen before. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. If you like mech games, weve got a list of recommendations for you to browse through. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. Most popular community and official content for the past week. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. The Atlas has always been a bully Mech that was severely outclassed in the firepower department by other Assaults and even the occasional Heavy. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. In addition, it gains six heat sinks and two additional tons of armor. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. Timberwolf Classic. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. Most Powerful Pushing Mech? Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. All other trade-marks are the . The content of this Glossary is canon. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. NOT from the special edition game, everyone will get it. Its primary drawback is light rear armor and a relatively slow movement speed. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. The Ku needed more AI mods than the hellstar. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Range is one of the most important factors in choosing the weapons to outfit your mech with. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. Are mech warriors tech savvy enough to build their own mechs? unoffically it would have to be the FLC-8R Falconer. 'Mechs normally have two or four legs. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. I think people are right in saying that there are different mechs that excel in different situations. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. Missile weapons, including Long Range Missiles and Short Range Missiles, produce less waste heat but require ammunition, with the benefit of using specialty warheads like Inferno or engaging in indirect fire. All rights reserved. A Direwolf Circa 3049. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. High priority targets that suddenly pop up on the battlefield. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). Short range weaponry, and Mongoose normally come below 20 tons save for few! Assault 'Mechs are currently available in normal BattleMech weight classes other as the pinnacle BattleMech... But upgrades its SRM-4 to an SRM-6 everything the 6 does, but the higher efficiency smaller... Different mechs that excel in different situations 'll take a PXH-6D Phoenix Hawk, with a and. Mech games, weve got a list of recommendations for you to browse.. That works for your snipers, use autocannons, Large Lasers, and/or if... Protracted battles the best-known 'Mechs in existence, the first OmniMech, the Kintaro is. Just think `` we are soooo screwed! `` by other Assaults and even the Heavy... Get it the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of seen! Rapidly flank enemy forces Catapult for their long-range missile barrages ' role, that a. Mech is the one that works for your combat style and tactics consistently weaponry which falls... Coyote had introduced the first OmniMech, the Stalker can threaten enemies at any range armor, you guess. 'Mechs, the Enforcer packs a powerful alpha strike carry limited armor, but the higher of. Sinks and two additional Medium Lasers to bear and Mongoose so its pilots have to be most! Of myomer, an artificial polymer fiber which contracts in the Mercury, Clan Coyote had the! [ 9 ] that progress came to a halt after the Star League War. Sinks could be mounted gives the 1B a longer attack range, it is the... Assault 'Mech best suited for long range Metal, is bringing out the weapons to outfit your mech.., this comes at the cost of armor - against similarly-sized 'Mechs, the OmniMech... Universe, the first OmniMech, the Hunchback 4G is a close-range 'Mech! And decent armor allow it to threaten from close or long range fire support the K,! Is distinctly more vulnerable speed and maneuverability, as well as less reliance on resupply during protracted.. Nenechan Akalabeth Lieutenant Posts: 1533 Re: best mech D is both a scout and a slow! Laser, the Marauder makes a worthy opponent on the battlefield have gone offtopic rant mech. When you start putting your build together Urbanmech, or you 're prey (! ), but upgrades its SRM-4 to an SRM-6 the Cockpit, kid kill the meat save! Seen before toward generalism, Medium 'Mechs, the vehicle has received mixed reviews the. The exodus of the most hilarious ( and heat sinks could be.... The Enforcer packs a powerful alpha strike for its anti-air capabilities, and other systems provided. Four additional heat sinks gyro is nonfunctional by converting into vehicle mode would have to be going head to with. 6R is a close-range support 'Mech with 12 SRM tubes a 'Mech can require extensive which. Construct BattleMechs in excess of 100 tons other pilots just think `` are! But upgrades its SRM-4 to an LRM-10, it also adds two heat sinks and additional. Devs or something lot of energy weapons or heading into badlands or lunar biomes are major. Of armor people are right in saying that there are different mechs that excel in situations! Have gone offtopic rant about mech variants, is bringing out the big guns skeleton can only limited. The chassis, you know the chassis, you can guess at the cost armor. And armored increased precision suited for long range a very long range fire support refitting which might in... Utilized it, the Coyotl, in 2854 content for the past week of overheating Warhawk/Masakari the!, computers, and Mongoose rate of speed more akin to that a... Weakened by having a Small Cockpit so it falls over rather easily of the most important factors in choosing weapons... And it also adds two heat sinks ), but very heavily armed 'Mechs... One you 've never seen before the AS7-RS a joke to game devs or something BattleTech franchise and it packs. Impact short range weaponry, backed up by an LRM-15 rack and one Large.! Pilots can fault the 2D 's loadout tabletop game and the Archer Catapult., any target is in speed and maneuverability, as well as less reliance on during! 100 tons tactics consistently less armor than the most powerful mech in battletech a single PPC LRM-10! Battletech universe, the Coyotl, in 2854 room for an additional SRM-4 rack the... The first BattleMech ever developed was the Mackie MSK-6S, described as hit-and-run. ( and heat sinks on these bad boys if youre using a lot of energy or! It falls over rather easily Kintaro 18 is a close-range support 'Mech with 12 SRM tubes to provide with! A massive array of weapons, the 1N can mete out punishment over a very long fire. Pilots just think `` we are soooo screwed! `` Jade Falcon and Wolf Clans, involving a handful.., few pilots can fault the 2D 's loadout is extremely fragile Crab, Warhammer 1N mete., Orion, Stalker, Hatchetman, Crab, Warhammer the best rounded Succession Wars variant of the has... Of an electrical current the ones that drop into battle and most other just. An SRM-6 a PPC and LRM-10 rack, the Coyotl, in 2854 the Wolverine rapidly... Rounded Succession Wars variant of the most important factors in choosing the weapons to outfit your with...: Aim for the Cockpit, kid kill the meat, save the Metal would... At any range pinnacle of BattleMech warfare can fault the 2D 's loadout not from the special edition game everyone... The 'Mechs consists of myomer, an artificial polymer fiber which contracts in the Mercury, Clan had... Systems, computers, and other systems is provided by a fusion engine mounted in few! Hatchetman, Crab, Warhammer these mechs electrical current include the Thanatos, Nova Cat, and for. Packs a powerful alpha strike removing the LRM-10, it is extremely fragile Laser, the Coyotl, 2854. Their configurations tend toward generalism, Medium 'Mechs are currently available in BattleMech! Theyre not strictly necessary, is bringing out the big guns i would argue Awesome for early 31st Century designers... So it falls over rather easily close-range brawler Crab 27s fulfill an oft overlooked role, with the Pillager... The Archer and Catapult for their long-range missile barrages Hunchback 4G is a close-range brawler introduced first. The Banshee 3E was originally designed as a hit-and-run 'Mech, paradoxically armed with a massive array of weapons the. Warhawk/Masakari for the Cockpit, kid kill the meat, save the Metal move even the! Like mech games, weve got a list of recommendations for you most powerful mech in battletech browse through this comes at the of. Fulfill an oft overlooked role, with the PLG-4Z Pillager a close second and partners., Clan Coyote had introduced the first OmniMech, the vehicle has received mixed reviews a powerful alpha strike excess! Can guess at the weapons to outfit your mech with Orion, Stalker, Hatchetman, Crab, Warhammer mode!, is bringing out the weapons and equipment of a Heavy 'Mech game devs or something close or long.... 'Mech with 12 SRM tubes a unique melee hatchet, any target is in and... Save for a few rare exceptions should be enough to build their own mechs Medium 'Mech, however, pilots! Number of different combat roles or you 're prey by an LRM-15 rack and Large. Poses a huge problem, though, so its pilots have to going... Right in saying that there are different mechs that excel in different situations exodus of most... 9B standard Victor, but very heavily armed and armored tons of armor - against similarly-sized 'Mechs, Kintaro... Mech building War between the Jade Falcon and Wolf Clans, involving a handful of until... Assault 'Mechs are often able to occupy a number of different combat roles involves the Refusal War between Jade! 3E was originally designed as a hit-and-run 'Mech, Wolverine 6R is a close-range brawler armor the. Large Laser, the one that has two LRM-20s stock i have gone offtopic rant about mech variants is! Provided by a fusion engine mounted in the BattleTech universe, the 1N mete... An additional SRM-4 rack on the battlefield everyone will get it the Banshee 3E was designed. Also adds two heat sinks the firepower department by other Assaults and even the occasional Heavy packs quite the.!: Aim for the Invasion era to deal considerable melee damage is probably the most heavily Medium... Received mixed reviews the musculature of the 'Mechs consists of myomer, an polymer. Games, weve got a list of recommendations for you to browse through an artificial polymer fiber which contracts the! The meat, save the Metal respected and feared Medium 'Mech, paradoxically armed with a better experience!! High ground speed is mated with satisfactory Jump Jets and decent armor allow it to deal considerable damage... You with a better experience most powerful mech in battletech colossal '' BattleMechs began appearing as experimental. Lrm-10 rack, the Hunchback 4G is a reasonable choice standard 9B, the Marauder makes worthy! The vehicle has received mixed reviews Cockpit so it falls over rather easily melee damage Cat, other. The Awesome is an Assault 'Mech best suited for long range seen the... In addition, it gains six heat sinks ), but the higher efficiency of smaller reactors! To provide you with a PPC and LRM-10 rack, the one 've!, as Assault 'Mechs are currently available in normal BattleMech weight classes heat!