Take Duct Tape on sight. If guards find your handiwork (holes in walls, cut wire fences and so on), the prison will go into lockdown and your work will be undone. Missing an activity entirely will have repercussions, depending on how crucial the activity is. Needs timber, nails, bolts, and a hammer. While being a starter item, it can also be used as a starter weapon. I got job as garbage man and hid in the garbage room after roll call until lights out, after digging out a hole and prepping a tunnel earlier in the week. Follow the path to the Landing Strip. It appears in The Escapists, The Escapists: The Walking Dead and The Escapists 2. Firstly, because I haven’t actually achieved that yet, and, secondly, because there are a whole lot of ways to escape in this game. Likewise, don’t stroll around with your pockets full of goods that you worked very hard to craft unless you have to. It is not a contraband item. For this escape, you’ll need to construct a makeshift scuba suit. A good way to get those is generally to equip the best weapon you own (plus a padded outfit if you have one) and rough up a guard. Features / You’ll need Strength if you plan on fighting and guards (or prisoners), Fitness if you want to keep Stamina levels up when doing things like digging, and Intellect in order to craft more complex items. Use some Duct Tape to keep them stuck to the ground if you can. Wait for your heat to lower, then sneak up to the control room at the top floor with your partners. Collect Mints (carried by guards), and search desks for Yellow Energy Drink, x3 Paint Cans, and a Screwdriver. Go to the central deck and find the control panel at the front. 1. you have to wait for "lights out" so basically you have to return to your cell after the late night roll call and then escape your cell again and find a way outside to cut through the fence. Use the 2-man door to get into the space lander bay and collect the secret item inside. To search rooms, steal a guard uniform. Get a dummy and cutters — place the dummy, go outside before afternoon roll call finishes. Cut the links where they attach to the posts if you want to remove a whole section of the chain link fence. This article is focused on single player, but the information within can be pretty universally applied to co-op mode too. A green check mark next to the activity confirms that you’ve done it. Prepare for a fight. Remember that you can block as well. All other fences where working. In those cases, it can sometimes be better to just pay one of the shopkeeper prisoners (they have a coin over their head) if the item turns up in their stash. Complete all 8 tasks to get the Rock Hammer, but don’t get caught with it — the Contraband area is almost impossible to reach. It is used to cut open fences. On mobile, it can: cut vents/slats, decreasing their durability by 5. The desk can hide six contraband items, so make use of that. It won’t set off Contraband Detectors. Learn more about The Escapists 2 with Gameranx’s early-look preview. It’s painful to make one false step, get beaten by the guards, and lose a lot of stolen and purchased items. Go to the Generator Room northwest of the lower cells and use fishing line to collect a live fish for Snooty. Run a chalk line across the length of the fence, lining the string up with the marks on the end posts. And in the moment of trying to cut the fence the prison always goes to lockdown. Create all three parts; the crate bottom, the crate base, and the crate top. All trademarks are property of their respective owners in the US and other countries. For more help on The Escapists 2, you can check out our K.A.P.O.W. If guards see you raiding a desk they’ll get annoyed, so keep an eye on their patrols on the mini-map (guards can always see through cell bars unless you put up a bunch of bed sheets – handy to hide activities in your own cell as well). The electric fence, however, features a blueish color and is buried partially underground, obstructing . Sneak out at any hour of the day. Get the radio receiver from the desk by the civilian uniform. Prisoners who have tasks for you in The Escapists 2 will have an exclamation mark above their heads. Money can also be used in the prison pay-phone in exchange for tip-offs. Repair the space ship with your assorted parts to escape. Search Menu. Fight through the guards in the top floor Control Room to escape. Find handkerchief, tubing, garbage bag, and x2 duct tape for each. Veterans of the Escapists prison yard shouldn’t have many problems adapting to The Escapists 2, but if you’re in Mouldy Toof’s jails for the first time you may want a bit of guidance. Cut the fence and head inside the vent near the desk. With guard outfits, with the dummy on the bed, at night after 1am, and all the things that we could try. If you have a specific job in mind but the role is already taken, then you’ll have to ‘disrupt’ that prisoner’s work routine enough that they’ll get fired. Construct a crossbow; get string, timber, glue, and a dowel. Enter the two-man “Access” door near the cells to get many of the components. You don’t do any stat boosting on these levels; you start off with whatever stats the game deems adequate for the level. Travel down through Cyan and Red locked doors until you reach a dead end. https://theescapists.gamepedia.com/Fence?oldid=37023. NOTE: This is a trick prison. I filled the hole back up with dirt and dashed to the fence underground. Collect an Oxygen Tank, tubing, and duct tape. This page was last edited on 2 September 2020, at 19:09. Once I got to the right spot, I held my breath and dug my way up. You will be sent to solitary if the guards notice you cutting a fence; to avoid this, you can use a Fake Fence in place of the removed one. In The Escapists 2, electric fences bear electric sparks and shock you if you get too near. Outfits that could potentially be turned into, say, a guard disguise. Next, all players will need breathable garbage bags. You’ll also need a fake boom mic. To escape, you’ll need to steal an Infirmary Uniform and use a Fake Pass to get through the locked main entrance on the surface. You’ll also need a Guard Uniform. Use the two-man cooperative doors to reach a broke escape pod. Get to the bottom deck to find the broken jetski. Beat up guards until you find the Red Key. Your best source for all of these things is the desks belonging to other prisoners. Eating stuff also replenishes your Stamina (so carry some snacks if you’re planning a lengthy session). Take the west stairs to the keycard door. First, find a prisoner with the Rock-Hammer favor. Wherever possible in The Escapists 2, hide what you’re doing. Create a harness and a parachute — escape through the door to the right of the cells. Get 4 items; ductape, rope, and two crowbars. Go to the carriage with the ladder and use the grapple hook to climp up. Take the stairs up from the showers. Godspeed, prisoner. Collect: 2 batteries, circuit board, screwdriver and wire. Have a helper hold the chalk line in place at one end. Cut through the fence to reach a vent. Rooting around in desks is all very well, but sometimes you just want a specific item. At present, it doesn’t seem like the player gets called out for a desk search at Roll Call very often (maybe never? May your desks always overflow with Duct Tape. Determine which section of chain link mesh you want to cut out to remove or replace. Precisely what you might need will vary, but Duct Tape is always, always useful. Find the keycard on a guard, steal it, make molds, and give it back. 5. Stat prowess in The Escapists 2 will only get you so far, though. Knock out the guards carrying each and make copies when you’re ready to escape. (You will take 20 damage, and be sent to infirmary if knocked out.) The Escapists 2: Tips For Completing Every Unique Escape | Prisons Guide, Watch Dogs: Legion – Use This Recruiting Trick To Make Easy Money | Fast Farming Guide, Among Us: Make Every Day Opposite Day With This Easter Egg | Reverse Maps Guide, The Best Video Game Deals Right Now | Discounted Games Guide, England Lockdown May Threaten Next-Gen Console Release. The Escapists 2 is all about just that — escaping! Escape-work-in-progress usually has attendant crafting items to help hide what’s going on. We, re trying to escape from Central Perks 2.0 through the fence. If you’re going for a perimeter escape, remember that at night (11.00pm onwards) there will be searchlights combing the outdoor areas, and in the day there will be deadly snipers. Collect the cheap pickaxe from the northeast corner of the map. Place the Bed Dummy and use the Guard Uniform then go to the Sewer Hatch near the Statue. Chip through walls, dig to escape, and cut through fences. As well as a steady wage, jobs can have side benefits. Next, access the Power Room south of the Roll Call zone. These battens are usually 25 mm or 38mm wide by 19mm thick and you will find these sizes, as standard, in most DIY sheds and timber merchants. This can give you a pretty decent head-start on doing something else. You will be sent to solitary if the guards notice you cutting a fence; to avoid this, you can use a Fake Fence in place of the removed one. Skip out after the last roll call and set yourself up somewhere until Lights Out. Other crafted items like the contraband pocket can sneak items through detectors, but be aware that they degrade very quickly. Chain link fences are attached to the posts with tension bars. You can show up for, say, dinner and leave almost straight away if you like (assuming you don’t need the stamina boost from the food). Access phones to get helpful hints and other in-game help if you’re lost. Craft a Makeshift Ladder (Paint Cans) and Energy Thruster (Mints + Yellow Energy Drink).
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