When the player doesn't receive significant damage during the perk's activation period, it prompts the message: You did not absorb enough damage to generate a crystal shield. However, in the simplest case, this is the attack rate of the enemy. n a Potion reservoir - Can store up to 6 doses of a potion (e.g. 1 ) S A 1 minute cooldown text line has been added to the Crystal Shield and Crackling perk descriptions. g ) n d ] a , g Clear editor. = a s t ) {\displaystyle r_{avg}={\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }\left(d_{i,n}^{(1)}-\left\lfloor {.05\times R\times d_{i,n}^{(1)}}\right\rfloor \right)+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}}}. = d S S S 0 S ( s 1 A {\displaystyle \Rightarrow r_{avg}=1-{\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }(.05\times R\times {\bar {d}}-\phi )\right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}\right]}}}. [ At 120 invention you are almost always guarenteed rank 3. i Biting 2+Undead Slayer(83.86%)**(7x Direct components+ 1x Undead component + 1xLiving component) d s d + < I tried some stuff with the wiki calc, do 5 faceted and 4 fungal, and get your invention level to be 96 or 97, you have a 21% chance to get crystal shield 2 absorbative 2, Crystal shield 4 + aborbative 1 is actually fairly common with the load out linked below. i c The resulting gizmo is attached to an item that has been augmented with an augmentor. = 0 Preparation 4 + Reflexes*(61.20%)**(9x Harnessed components) ) = p His boss, whom he admires, is waiting to meet with him about the big project. t = [ a ( {\displaystyle n} Do not use Reckless for afking, as it will get you killed very easily. ) Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 0 1 t n 1 Do not use Maniacal for afking, as it will get you killed very easily. Absorbative effectively provides a 1% damage reduction per rank. ) ) p n Useful if the effect of a spirit shield is needed along with an extended barricade timer or if a Lucky/Absorbative combination is already on the player's armour. s It can be created in armour gizmos . = Stalker's Ring - Can be substituted for other strong rings (Ring of Death ). However, Lucky can completely protect . A ] ) s ) A Masterwork Spear of Annihilation / Abyssal scourge is a good choice for this setup due to their passive effect and accuracy. 1 March 17, 2022 in Combat Guides. Still, it is a viable option as a secondary aura. ( b s 1 , = A g ] t They are created by combining materials inside a gizmo shell. i ) ) {\displaystyle i} _____________________________________________ ( 0 The player's life points during the reduction phase are not a factor. s n To be more precise, it is really the frequency of ticks that the player is taking damage and not really the attack rate that determines the effective attack rate. 1 These are Crystal shield 2 + absorbative 2 and Crystal shield 3 + absorbative 2. https://runescape.wiki/w/Calculator:Perks?top=Faceted+components&left=Faceted+components&middle=Faceted+components&right=Faceted+components&bottom=Faceted+components&top-left=Fungal+components&top-right=Fungal+components&bottom-left=Fungal+components&bottom-right=Fungal+components&ancient=true&lvl=120&type=Armour&potion=None, The first combination is roughly a 1/5 chance at level 120, and its best chance is at level 104. t If you do not have those, other 2-handed melee weapons such as Superior Vesta's Spear or Noxious Scythe should be fine to use, but may be slightly slower. , Note - Video is outdated, but shows the general strategy and its usage at all of GWD2. s n n We also drop the floor function in the numerator and add a value i a , ( ) ( n ] i = i r and can therefor safely be ignored for most practical situations. 2 n p n ) Absorbative: 20% chance to reduce an attack by 5% per rank. a Note: this method can be dangerous, it is advised to take a few pieces of food and an enhanced excalibur for emergency food. {\displaystyle \phi =.05\times R\times {\bar {d}}-\left\lfloor {.05\times R\times {\bar {d}}}\right\rfloor } , , = d {\displaystyle r_{avg}={\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]-\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }\left\lfloor {.05\times R\times d_{i,n}^{(1)}}\right\rfloor \right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}}}. Demon Slayer: Deal 7% additional damage to demons. c r p 0 ) Cryptbloom Boots + Gloves - To tank some of the damage with Animate Dead . ( Cryptbloom + Ganodermic Armor - Magic tank armor is required for Animate Dead , and the magic damage reduction from Cryptbloom armor is needed to mitigate enough damage for this afk method. Undead Slayer: Deal 7% additional damage to undead. . This is going to be your best aura choice, and KPH figures used in this section are based on the usage of this aura. 1 b The damage reduction varies with the rank of the perk, the attack rate of the enemy[note 1], and if the perk is on level 20 gear. Armor slot 4:Meta under debate, Suggestions welcome. All Materials can be gained from Brooch of the Gods/Relics dropped in all 3 elite dungeons/the Scavenging perk ] [ 1 t p s + i i 1 0 n = AFK Helwyr guide | 80-90s average kills | Runescape (with respawn timer this is about 31-33 kills/hr)Using a Guthix book of balance will massively increase y. n DPS SETUP. [ d t n n Mobile: Reduces cooldown of Surge, Escape, and Barge by 50%. i , the summation can thus be simplified to a product of the range of the index and the summands. 1 n ) ( .05 {\displaystyle (1-p)=x<1} This page was last modified on 15 December 2022, at 04:31. b 0 g Biting 4+Dragon Slayer(51%)**(7xNoxious components + 2x Dragonfire components) However, Absorbative does not reduce hard typeless damage (typeless damage that is unaffected by defensive abilities). and 1 A , S v 1 ) This setup should reliably allow you to afk Vindicta. 1 b ) https://www.youtube.com/watch?v=ac0QRUNXazo. Ruthless: Increases damage by 0.5% per rank for 20 seconds whenever an enemy is killed, stacking up to 5 times. Perk (s) In Slot. Both of these combinations gives comparable (slightly less) damage reduction than Absorbative 4 (4% damage reduction). t 1 ) Alternative Impatient 4 combos could involve (check the levels for these combinations - they are under level 120): Alternative Invigorating 4 combos could involve: The Wiki has partnered with this server (, Last edited on 12 February 2022, at 16:56, Optimal PvM Perk Setup/Advanced armour perks, https://runescape.wiki/w/Optimal_PvM_perk_setup/Advanced_armour_perks?oldid=35773215. ALL PERKS MADE IN ANCIENT GIZMOS UNLOCKED VIA BLUEPRINTS: Common Materials Uncommon Materials Rare Materials Ancient Materials Custom Perk(Explained below), 2h Weapon slots 1 and 2:Meta is L4r1(35.57%)**/As4e2(18.21%)**or L4e2(11.19%)**/As4r1(34.29%)** 1 n A Do Not Sell or Share My Personal Information. 2 ) t t A The following are required or this method will not work: You are standing 1 step north-east of Vindictas spawn Wen Book Essence of Finality Igneous Kal-Xil Persistent Rage Animate Dead Tank Boots + Gloves Soulsplit Anguish / Desolation Elder Overload Splintering Arrows Absorbative 4 Lucky . i This perk has a one-minute cooldown after it has activated. t t Vampyrism Aura provides extra safety through its healing. 1 i A n n n d Clear Headed: 0.5% accuracy bonus per rank. 1 c a ( 1 These perks are setup in such a way as to always have the highest ranks of Biting, Crackling, Impatient, and Relentless on the armour. Note: All Biting 4 combos are roughly 1/1.58 at 137 invention to give some form of Biting 4. ) , Absorptive definition, able or tending to absorb; absorbent. d 2 New comments cannot be posted and votes cannot be cast. + .05 t b i Biting 4+Genocidal(45.17%)**(7xNoxious components + 2x Bandos components) i t , Note: For Biting 2 combos, use common armour gizmos for these unless told otherwise. r = a , d They are listed in order of effectiveness: Dark Magic provides extra damage, allowing for faster and more consistent kills. p = t = + i = 5 2 This setup should reliably allow you to afk Vindicta. x becomes a constant value {\displaystyle d_{i,n}^{(j)}} d a 0 t c a ) p Biting 4+Undead Slayer(44.63%)**(7x Noxious components+1x Undead component + 1x Living component) [ p 1 2 For a The following are required or this method will not work: = [ = See more. p A n LL PERKS MADE IN ANCIENT GIZMOS UNLOCKED VIA BLUEPRINTS: (11.73% for Biting3+cautious, 1.751% chance for just Biting3)**, All Materials can be gained from Brooch of the Gods/Relics dropped in all 3 elite dungeons/the Scavenging perk, To get scavenging 4 in either a weapon gizmo or armour gizmo use. 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